WebXR STEM Simulations
Immersive, VR-ready 3D learning worlds with natural hand tracking and spatial 3D UI for hands-on science education.
Full Stack Developer / Software Engineer
I build immersive, real-time experiences — from WebXR STEM worlds to haptic hardware and AI-powered systems.
About
I'm a full stack developer working at the intersection of interaction, hardware, and artificial intelligence.
I design systems where people reach into 3D space, feel feedback through their fingertips, and learn by doing.
From real-time multiplayer to embedded IoT to retrieval-augmented pipelines, I'm drawn to problems that span the whole stack.
Featured Projects
Immersive, VR-ready 3D learning worlds with natural hand tracking and spatial 3D UI for hands-on science education.
Authoritative real-time multiplayer for shared XR sessions — synchronized state, presence, and low-latency interaction.
A Research Management Information System dashboard surfacing projects, outputs, and metrics in a clear, data-dense interface.
The previous iteration of this site — a component-driven portfolio with springy page transitions and utility-first styling.
A wearable haptic glove streaming real-time feedback over MQTT, bridging embedded firmware and a broker-driven control plane.
A retrieval-augmented generation pipeline: document chunking, embeddings, and vector search over ChromaDB for grounded answers.
Toolkit